Preview: Source of Madness  Is Action Meets Lovecraftian Horror

Screenshot: Source of Madness Lovecraftian horror is an extremely popular form of horror, but I never get sick of seeing it pop up. There’s something so primal about unspeakable horrors—especially those that can make you insane by merely catching glimpse of such a monstrosity. Source of Madness takes Lovecraftian themes and stretches them over a frame of an action rogue-lite—sounds good to me. Source of Madness is a side scrolling action  rogue-lite where you play as a new acolyte, forced to survive in a world full of terrible monstrosities. I can say that Source of Madness probably comes closest to representing  Lovecraftian creatures specifically for the reason that they’re mostly inexplicably shaped monstrosities all meat and appendages. Movement in Source of Madness is strange, with characters looking like Gothic versions of the Monty Python animated segments. You and creatures look like cardboard cut-outs, but for monsters it’s effective in making them look truly nightmarish. Screenshot: Source of Madness Combat in Source of Madness can probably be best described as twin-stick. You can jump and dash to fight the various monsters you’ll encounter. As you play, you’ll find loot to upgrade your acolyte. Weapons come in the form of different rings which yield different powers that serve as projectiles that will rip at your enemy’s flesh, or even cut off their masses of flailing limbs.  Death is the end of your character, and you lose your items—however, between runs you can spend currency on upgrades that will persist between hapless acolytes. Source of Madness is releasing into Early Access, but that means it’s still in development.  According to the info box on their Steam story page, Source of Madness should be in Early Access for about six months, or longer if necessary. Developer Carry Castle is planning on adding at least two more Story Acts and five more biomes as well as more classes, and more spells. Currently, Source of Madness is fun to play, though its controls can be described as “wobbly” or even like playing with cardboard cut-outs. I’d love to see the controls tightened up significantly before release. Screenshot: Source of Madness I have mixed opinions on Source of Madness so far. I’m hoping that development will tighten up its combat a bit. Also, despite being absolutely in love with its tone and theme, I’m not super keen on the character models. Even the monsters are a little much, and sometimes I don’t even know if what I’m attacking is a monster until its health bar pops up. Even so, I’m excited to see how Source of Madness turns out.   Source of Madness is available today on Steam Early Access.       A Steam key was provided to us for the purposes of this review. If you like the video game, tabletop, or other technology content that Third Coast Review has to offer, consider donating to our Patreon. We are the only publication in Chicago that regularly reviews video games, and we cover lots of local Chicago-based events and more. If you want to contribute to our coverage of Chicago’s video game scene (and more) please consider becoming a patron. Your support enables us to continue to provide this type of content. Patreon.com/3CR You can also catch us streaming games we’re reviewing and staff favorites on our Twitch channel.
Antal Bokor

Antal is video game advocate, retro game collector, and video game historian. He is also a small streamer, occasional podcast guest, and writer.