Review: Kinetic Edge Is More Style than Substance
Kinetic Edge is a game that immediately gives me Marble Madness vibes. In case you’re not familiar, it’s that arcade game that many knew as an NES title from the […]
Kinetic Edge is a game that immediately gives me Marble Madness vibes. In case you’re not familiar, it’s that arcade game that many knew as an NES title from the […]
It’s not hard to rope me into a good noir tale. I love the mystery, the way things simmer under the surface, the danger and drama of it all. So […]
I think I’ve had Another World and Flashback on my brain. I keep seeing aspects of those games in every game I’ve been playing. I think I made the comparison […]
I was a fan of anti-gravity racer Redout when it released in 2016. As a result, I was excited to learn that there would be a new Redout game, even […]
If you’ve ever wanted to get a taste of cult life without the pesky problems that come along with actually being in a cult, you’re in luck, because there’s a […]
There are a few epic tropes that have stuck with me over the years, and one of them is that of a people who decide to rebel against, and destroy […]
It’s not uncommon to see video games compared to other games in reviews. It’s not something I’m necessarily against, because sometimes it’s easier to say “it’s like Super Mario Bros.” […]
As much as I enjoy virtual reality, it’s still very much in its infancy. Many games feel like tech demos, with few games being fully fleshed out experiences. Some types […]
I’ve played a lot of point and click adventure games in my day. In fact, there was a time when my favorite game was a point and click adventure. I […]
There are a dozen no name voxel indies on Steam today and it can be hard to parse the wheat from the chaff, so I’m here to tell you about […]
So I wrote about Everspace 2 during its prototype phase, way back in May of last year. What I got to play then was a solid framework for an action […]
The original Super Meat Boy holds a special place in my heart. It’s the game that made me think again about platformers: their controls, their difficulty. I used to see […]